Scott Pease is the designer/developer of iconic video games. He helped build Neversoft Entertainment as the Studio Development Director, overseeing the design and production of their titles - 17 video games in 15 years, all of which combined to sell over 100 million units.
His titles and work include:
Tony Hawk's Pro Skater, Tony Hawk's Pro Skater 2, Tony Hawk's Pro Skater 3, Tony Hawk's Pro Skater 4, Tony Hawk's Underground, Tony Hawk's Underground 2, Tony Hawk's American Wasteland, Tony Hawk's Project 8, Tony Hawk's Proving Ground.
Guitar Hero III, Guitar Hero: Aerosmith, Guitar Hero IV, Guitar Hero: Metallica, Guitar Hero 5, Band Hero, Guitar Hero: Warriors of Rock
Call of Duty: Ghosts, Call of Duty: Ghosts Extinction DLC Season
Activision: Pitfall 3D (Game Design) and Apocalypse (Production)
Digital Pictures: Maximum Surge and Quarterback Attack with Mike Ditka (Associate Producer)
Prior to Neversoft, Scott worked at Activision as a game designer and producer, helping get the Tony Hawk project off the ground. In 1999 he left to join Neversoft full time, and a few months later Neversoft was acquired by Activision.
Over the next 5 years he produced and helped design and shape the Tony Hawk series, focusing on the overall theme, features, the pros, tricks, UI, meta-game, and balancing. He also scripted the trick animation and linking system starting with THPS3. He says it was the opportunity of a lifetime to create a franchise from the ground up.
In 2005 Neversoft expanded to two teams and he shifted more of his attention to Gun, their western themed 3rd person adventure game. He worked on both the overall vision, gameplay, and the story for Gun and collaborated closely with writer Randall Jahnson, overseeing much of the project including casting, voice over, and execution of the cinematics and music.
In 2007 Neversoft asked for and received the opportunity to take over the Guitar Hero series when Harmonix declined to continue it. In nine crazy months they raced to hire and build their first Guitar Hero game using a modified version of the Tony Hawk and Gun engine. Guitar Hero III was a huge success, and over the next four years they built six more Guitar Hero games, getting an education in working with rock stars and hardware manufacturing along the way.
As Guitar Hero was winding down, Neversoft embarked on a top secret shooting game that would (unfortunately) not see release.... However, their work provided the opportunity to team up with Infinity Ward to work on Call of Duty: Ghosts. For Ghosts, Neversoft built about a third of the campaign, a ton of technology, and the Extinction mode. He was lucky to work with Academy Award winner Stephen Gaghan on the campaign, and with the Neversoft team on the story arc, lore, gameplay, cinematics, and intel for Extinction.
In all, his console career spanned four generations - from the original Playstation up to the PS4 and Xbox One. He says he was extremely fortunate to hire and work with incredibly talented developers at one of the greatest game studios in the world.
After graduating from Bella Vista High School, Scott graduated in 1994 from the University of California, Los Angeles with a B.A. in Film and Television.
He is currently looking to help other gamedevs get their projects realized and is actively investing in game projects, as well as looking to help advise and mentor. SJUSD students, take note!